![]() In that tab, find “Material ID” in the Standard Channels list and select it. To turn on the Material ID channel, open the V-Ray Option Editor dialogue box, and go to the “VFB Channels” tab. Most rendering programs like V-Ray offer the ability to create a Material ID channel. Above is the what the Material ID channel looked like for my view. In this tutorial, I am using V-Ray for Sketchup which automatically generates colors for each texture used in the model. Below is a quick explanation of how I do that. By utilizing Material ID channels and masked groups, I can simply render out a new ID every time I make a change to my design, update the ID layer in my Photoshop file, and then use that new ID to update my masks as needed. ![]() This not only streamlines my Photoshop workflow, but also allows me to make quick updates to my Photoshop files later if my design changes. For part two, I want to go into more depth about how I used a Material ID render channel to speed up my material selections and generate these illustrations in a relatively short amount of time. In part one, I discussed some quick study vignettes of the cliff retreat design. ![]()
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